Choose your cells
Pick map cells that fit the building shapes you want to place and the neighborhood you want to build.
Territory planner
The planner turns the city map into gameplay decisions: choose cells, work with leases and buyouts, and shape a recognizable part of the public pixel city.
Planning loop
Three gameplay decisions that shape how your area appears on the shared map.
Pick map cells that fit the building shapes you want to place and the neighborhood you want to build.
Work with cells, leases, buyouts, and claims as in-game mechanics that define how you hold an area inside the service.
Connect saved buildings to claimed cells so your custom pixel art becomes a visible part of the public city.
Neighborhood thinking
Ask how nearby placements, paths, and buildings work together visually, and whether your area reads clearly when someone pans across the public map.
In-game mechanics only, not real-world property. Cells, leases, buyouts, claims, and placements are game mechanics inside pixelcity.art. They shape how your area appears in the virtual pixel city and do not create real-world property rights.
The planner page explains how to choose cells, claim in-game territory, and place buildings on the shared city map.
Claiming land refers to in-game mechanics such as cells, leases, buyouts, claims, and placements. These are game mechanics only and do not create real-world property rights.
Yes. The help page covers product guidance for cells, leases, buyouts, claims, and placements before you sign in or make gameplay changes.
Sign in to work with territory and buildings on the shared city map.